Kampfinsel
Kampfinsel Handbook — How to Play & Wiki
The Weekly Orders
An alliance is not measured by its strongest captain, but by what everyone achieves together in a week.
TL;DR: Every Monday your alliance takes on three shared orders — the Weekly Orders. They cover Reconnaissance, Supply, Assistance, Treasury and Trade. Targets scale with active members. Two completed orders are enough. There is no resource reward, penalty or expiry — only the hall showing what you achieved together.
What the Weekly Orders Are #
The Weekly Orders are a shared task for the whole alliance. Each week it receives three orders: scouting, sending care packages, answering distress calls, trading and depositing in the treasury all contribute through things members already do. No order requires every member to do something specific; the alliance’s combined contribution counts.
You find the Weekly Orders in the alliance hall: a card shows the current week, the three orders with their progress and a link to the contributions and the history. The "Weekly Orders" sub-page explains each order in one sentence and lists who has already contributed this week.
The Week #
A week of the Weekly Orders runs from Monday to Sunday; the hall names the dates of the current week. At the start of the week the three orders are set — nobody chooses them, nobody can swap them, and no announcement precedes them. Every alliance gets its own mix; two alliances can have entirely different orders in the same week.
Whatever is done during the week counts from the very first moment — even if nobody from the alliance has opened the hall yet. On the following Monday a new week begins with new orders; the old one moves into the history.
The Orders #
Orders cover Reconnaissance, Supply, Assistance, Treasury and Trade. Assistance is only available if the alliance has recently had distress calls; the other orders are always in the pool.
Reconnaissance #
Spy reports on islands of foreign, active captains. Each island counts once per week — whoever scouts the same island five times brings the alliance one report, not five. Islands of your own alliance do not count, nor do Old Empire ruins, Corsair Fortresses, uninhabited islands or islands of slumbering and rudderless captains. The order rewards reach, not repetition.
Battles #
Battles do not count toward the Weekly Orders.
Supply #
Care packages to alliance members count when sent. For you, one package per recipient per day counts; further packages from you to that comrade on the same day do not count again. Packages from other senders to that recipient count separately.
Assistance #
Answered distress calls of the alliance. Each call counts once per helper — if three members answer the same call, that is three contributions. This order is only in the set if the alliance has recently had distress calls at all; an alliance in which nobody has called for help in a long time is not given it. Distress calls only arise from real threats — see the chapter "Distress Call to Your Alliance".
Treasury #
Gold deposited into the alliance treasury. Every deposit counts, large or small; stone and wood do not count for this order. There is no minimum per member and no quota — whether three captains deposit a lot or thirty a little makes no difference to the order.
Trade #
Completed market trades of currently 500 units or more count whether you buy or sell. Each direction counts once per trading partner per day: buying and selling are counted separately. The partner need not belong to your alliance.
Targets #
Each order has a shared target based on members who acted in the game during the previous week. Scaling has a floor and a ceiling, so very small alliances do not get a lower target for every fewer member. Slumbering and rudderless members do not raise it.
The target stands in the hall next to the progress. It is a shared goal — there is no quota per head, and nobody is measured by how much they contributed alone.
Fulfilled: Two of Three #
If the alliance reaches the target on two of the three orders, the Weekly Orders count as fulfilled. The hall shows it, and the alliance chat gets a line. If it reaches all three, it reads "fully completed" — an honor, not an additional advantage. In the following week a note in the hall recalls that the alliance fulfilled its last Weekly Orders.
The “two of three” rule is deliberate: no order is mandatory. Your alliance fulfils the Weekly Orders through the two orders that suit it.
If only one order or none is reached, the week is simply not fulfilled. There are no consequences, no deductions and no mark that lingers anywhere — the history neutrally notes how many orders were reached.
Contributions and History #
Under "Contributions this week" the "Weekly Orders" sub-page shows, for each order, who has contributed something this week — with name and share. The list knows only contributions; whoever contributed nothing does not appear, and nobody is listed as missing. It is a roll of honor, not an attendance list.
Under "Past weeks" stands the history: currently the last eight weeks with date, number of orders reached and a note on whether the Weekly Orders were fulfilled.
If you leave, your contributions remain in the old alliance’s list for the current week. History shows only the shared weekly result, without individual contributions. New actions count for your new alliance from the moment you join.
What There Is Not #
The Weekly Orders reward with status only. So that it stays that way, some things are deliberately absent:
- No reward in gold, resources, troops or time — neither for the alliance nor for individual members.
- No penalty, no expiry and no streak that could break. An unfulfilled week is simply over.
- No quota per head and no list of the delinquent.
- No reminders: no message, no email, no hint about open orders. Whoever wants to check opens the hall.
The Weekly Orders are meant to show what an alliance does together — not what it misses.
Frequently Asked Questions #
Can my alliance choose or swap the orders itself? No. The three orders are set at the start of the week. What does not fit can be left alone — two reached orders are enough.
Why does my alliance have no Battles or Assistance order? Battles do not count toward the Weekly Orders. Assistance is only available if the alliance has recently had distress calls. Otherwise, the three orders are drawn from the remaining types.
I scouted on Monday morning before anyone opened the hall — does that count? Yes. The week begins at the same time for everyone, and every matching action from that moment on is counted.
Does a crate only count once it has arrived? No — it counts when sent.
Do battles against ruins or Corsair Fortresses count? No. Battles do not count toward the Weekly Orders.
Do I get something when the Weekly Orders are fulfilled? Only the display in the hall, the line in the chat and the entry in the history. There is no resource reward — and therefore no reason to push one another.
Can anyone outside the alliance see how it stands? No. The Weekly Orders, the contributions and the history are visible to members only.